The Necromancer's summoned minions will die more often, meaning players will need to utilize corpses more often. The Druid's Companion skills will now deal heavily increased damage, all Ultimate skills have had their cooldowns reduced, the usability of Maul and Pulverize has been improved, and using a non-Shapeshifting skill will now transform a Druid back to their human form. The Barbarian has received a passive 10% damage reduction, its Whirlwind skill now deals more damage and costs more Fury, and the Double Swing enhancement refunds its full Firy cost when used on Stunned or Knocked Down enemies. Classes are also changingĬhanges have been made to classes too. Issues have also been fixed where Cellars would prematurely be marked as completed and the guaranteed elite monster would be absent from the Cellar. They also now consistently reward players with a chest upon completion. This adjustment is merely a starting point, and we intend to extend this philosophy to keys in a future update."Ĭellars have seen similar changes, as Blizzard has increase the chance for a dungeon event to occur in Cellars. "We hope that providing bonuses, such as the increase to mobility while carrying certain objective items, will streamline and vary the experience of completing objectives. "While our dungeons offer a variety of objectives to complete, player feedback stated that the action of completing each objective felt tedious," Blizzard said. Quality of life improvements were made too, such as removing the wait time when depositing an Animus, increasing movement speed when carrying Ancient Statues and equivalent items, and adding a mini-map ping to newly open doors. Dungeon events will also occur much more frequently in the final version, as Blizzard has increased the chance for an event to spawn in dungeons from 10% to 60%.
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